Take on the role of a spinning top in a fast-paced battle and duel with anyone who wants to slow you down!
During three days, a sound design friend and i participated at the famous GMTKGameJam from the youtube channel Game Maker’s tool kit, the theme was Loop.
Intentions : – Give players a unique feel for the theme through the controls. – Make a game that is simple and quick to understand to make it easier for those who test and give feedback on the Jam after testing lots of other games.
(Collaboration project about cyber security and ecology)
In a Solarpunk universe, play as Cicely, a seasoned engineer accompanied by her little robot No0t. Discover the source of your city’s energy problems and fix them to help your neighbors and your mechanical companion, who unfortunately can no longer recharge.
Context
During my third year studying game design, my classmates and I created a video game using Unreal Engine in 4 months in collaboration with Cyber Campus in France. Cyber Campus is a facility set up by the French government that brings together the main national and international players in the field of cybersecurity. We had two representatives from the cyber campus who came regularly to check on the progress of the project, which we presented to them through various milestones. The aim of the game is to introduce cybersecurity to a very wide audience.
Intentions
• Show a future that is more welcoming than dystopian. • Highlight renewable energies (Cyber Campus partners). • Game suitable for all ages and fairly calm in order to focus on awareness issues. • Highlight the butterfly effect principle resulting from computer hacking (link to cybersecurity). • Highlight mutual aid rather than crime.
My work
• I coded the entire game. • Narrative & Quest Design (I took care of adding the cybersecurity part to the game.) • Level Design • Unreal engine integration • A few 3D models
Have a look on the gameplay !
The team for this project :
3 Game designers
7 Game artists
FMOD
(GameJam - planetarium game)
Take your place in a planetarium, then play the role of a missile and head for the asteroid threatening the Earth, dodging the smaller asteroids!
During a weekend, the « Cité des Sciences et de l’Industrie » (France) organized a GameJam, with the objective of creating a game for their planetarium (one of the largest and most modern in Europe). My team and I wanted to offer an interesting visual experience for both spectators and players.
Intentions : – Quick game so everyone can play. – Effective visual and audio experience that pays homage to the planetarium.
Race to the bottom of an alien ocean, hunting the creatures you find there and selling them to upgrade your mecha more and more! Go as far and as deep as you can while hunting as many monsters as you can!
The team for this project :
2 Game designers
4 Game artists
5 Sound designers
Have a look on the trailer !
Fired rage
(2,5D)
Grab anything you can get your hands on, from a pen to a desk, to express your rage at the wrongful fired and prove you’re better than those robots! Your old workplace is now your unlimited armoury of projectiles.
I work on the USP and the Boss fight :
The team for this project :
5 Game designers
2 Sound designers
1 Game programmer
Have a look on the trailer !
Beast control
(One button game)
Quietly advance into your customers’ homes to root out the super nuisers. Armed with your shotgun and your Uzi eliminate each intruder coming out of the sewers trying to take over the flat of your loyal customers. You must succeed in your mission, no matter what methods you use…