Level design

Laboratory urbex

(Half Life 2)

Using valve’s hammer engine, I recreated a Half Life 2-style level from start to finish, adding a new level mechanic: at a certain point, the player can choose one of two equal weapons.

I also told a story using environmental narration and worked the lighting so that it became increasingly red as you progressed through the level.

Intentions :
– Fights
– Urbex

Layout

Blocking

Final render

New room

Try it on the workshop !

4v4 Sniper VS AR VS Shotgun

(PUBG Mobile)

During a week-long event organized by Tencent, I had to create a PVP map on PUBG Mobile.

I decided to lock up 8 players separated into 2 teams, each of which would have a weapon kit defined according to where it would randomly appear between each round (1 shotgun class, 1 sniper class and 2 assault riffle class).

Intentions :
– fast, fun handle
– promotes personal skills
– favour players who know several weapons

Pre-production documents

Final render

Nighthawks - Edward Hopper

(Garry's mod)

I wanted to recreate a well-known Edward Hopper painting in a 3D environment, enlarging the boundaries of the terrain a little in Hopper’s style. I created this small space in Valve’s Hammer engine, the source engine, because I felt that the look and feel of Half Life 2 reflected Hopper’s paintings.

Behind the scene

Neighbour's day on rooftop

(CTF)

A classmate and I had to make a map for the competitive game « Halo infinite » in the capture the flag (or CTF) mode.
We had to start by making a physical model and plans to then use the game’s map editor: Halo forge.

Plans and model

Have a look on the map !

We’ve created a script with node graph linked to a crate which, when you pass over it, gives you a random weapon and then disappears for a while.

Crate level 1 (in blue) gives you basic weapon and crate level 2 (in gold) gives you sniper or rocket launcher :

War in a pc

(CTF)

For 2 weeks I had to create a level on the unreal tournament level editor in capture the flag (CTF) mode.

Have a look on the map !

Arma III - Altis life

(Serious RôlePlay)

I created farm, resource exchange and life spaces on my public Arma 3 server. These spaces had to be as similar as possible to real-life spaces.

Sand quarry

DIR base

Refinery

Lumberjack base

Open space

Boss's office