During a mid-term exam, I had to create a prototype in 4 days on Unreal Engine within certain constraints:
– Create a 3rd-person platform game – Add animations – Moving platforms – Interactive doors – Victory/defeat conditions – Battle zones with enemy AI capable of attacking the player – Find and use external resources
I decided to create a new mechanic that could meet all these constraints, be fun and be used in a variety of ways. The player can pick up a platform and place it back on the predefined zones.
Have a look on the walkthrough!
Simon House
For a first project on the godot engine software, I wanted to make an arduino communicate with the software.
I connected to the arduino a buzzer that I modified to solder RGB leds. Then I wanted to make a game using this new peripheral by making a one button game and I gave the character in the game a flashlight making the peripheral diegetic to the game.
At the start of the game, the buzzer gives a series of colors that you have to remember, and then redo correctly to eliminate the enemies that appear. The buzzer changes color on its own, and the player has to click on it to stop the color change and turn on the flashlight in the game.
Have a look on the prototype !
Mhuyo trend on twitter
I followed a trend on twitter started by the artist Mhuyo and made a little video game that was a small success with his community.
Use your magic stone to teleport to it whenever you want.
Arm yourself with a stone launcher to throw the stone and then teleport to it to attack, move or solve puzzles ! Find the exits in each scene and find out the truth about this stone with its surreal power…
Have a look on the documentation !
Have a look on the prototype !
Gatling tower
(Tower defense)
Take your place in a wagon armed with a machine gun to defend your village from invaders from underground.